>> Vortex Points and Volume
The foreground element of this project consists first of a scattered group of points that are modified via VOP in a method similiar to that of the background stars.
The second piece of the foreground element is a network that reads in the first piece, and converts it to a fluid source. This fluid is taken into a DOP network and fed to a pyrosolver.
The result is a gasious volumetric animation imitating the spiral movement of it's point source. When an ideal frame of the simulation is recognized, it is locked at that frame.
With both foreground elements and the background stars in position, they can be rendered seperately and brought into a Composite Operator Network for compositing.
The CompNet provides all the resources respective of compositing softwares. Compositing in Houdini provides instantaneous adjustments between 3D and 2D processes of production: a real time-saver in the look-development process.
This Composite Network layers the footage, colorizes, and filters to create 2D volumetric appearances like depth of field, bokeh, and lens burn. While some process in 3D may be more robust, for the purposes of this project, these 2D workflows provided satisfactory results. |