Within the 3D environment, import the base mesh. The .obj format will import the primitive, and is acceptable for the Renderman work flow.
For MR method, the .ma format imports the mesh, and attaches a default shader network to it as well. Ideal for Mental Ray method.
This shader network consist of a Maya Blinn surface shader for surface qualities and a functioning Maya displacement node for the displacement.
The black to white ratio - alpha gain and alpha offset - within the Maya displacement node is predetermined by the software (Figure 05), and is ready to render.
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